AI Insights · Timothy · April 2023
Top 5 Space Games on iOS in Switzerland - Q1 2023
Explore the performance of the top 5 space games on iOS in Switzerland during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top space games on iOS in Switzerland showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends:
Star Trek Fleet Command from Scopely, Inc. saw its weekly revenue peak at approximately $32K in late January, before gradually declining to about $12.9K by the end of March. Weekly downloads fluctuated, starting at 183 in late December and dropping to 53 by the end of Q1. Meanwhile, weekly active users saw a rise from 299 to a peak of 386 in mid-February, before settling at 309 towards the end of March.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a varied revenue trend, starting at $12.8K in late December, dipping to around $4.5K in mid-January, and ending at $6.1K by the end of March. Downloads showed a significant spike to 255 in late February, although they generally remained below 100 for most of the quarter. Active users peaked at 4757 in late February, showing some fluctuation but ending at 3740.
Infinite Galaxy from Hong Kong Ke Mo software Co., Limited, had a notable revenue peak of $4K in mid-February. However, downloads were minimal, with a high of just 111 in late December and almost negligible figures for the rest of the quarter. Active users decreased from 190 in late December to 85 by the end of Q1.
Marsaction: Infinite Ambition by LEXIANGCO.,LIMITED saw its revenue grow from $1.9K in late December to a peak of $3.7K in late February. Downloads started at 13 and remained low, with no downloads recorded in the final week of March. Active users increased from 38 to a peak of 72 in mid-February before settling at 47 by the end of the quarter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. showed a steady revenue trend, starting at $4.1K in late December and ending at $2.2K in late March. Downloads began at 355 and ended at 107, with a peak of 405 in early January. Active users fluctuated, peaking at 3946 in early January and ending at 2439 by the end of March.
These insights highlight the dynamic nature of the mobile gaming market, with fluctuations in downloads, revenue, and active users. For more detailed insights, visit Sensor Tower.